At the pre-launch stage, Eldergarde already provides the core gameplay mechanics on which the entire economic and strategic model of the project is built.
One of the project’s key mechanics is already hero hiring. Each hero becomes part of your army and takes part in the defense of Eldergarde. Your army composition determines your account’s growth potential and future income.
Profit in the project is generated by repelling attacks. The stronger your lineup and the higher its overall efficiency, the more noticeable the final result. This system creates a clear and logical foundation for progress without unnecessary complexity.
Eldergarde already includes rank and crystal rewards. Ranks become part of the overall account growth system, while crystals act as a separate strategic resource that is already accumulating on the player’s balance.
Crystals are currently accumulating. They will be spendable in the weapon forge, which is now in development and will be added in one of the upcoming updates.
The weapon forge will become a separate direction for strengthening your army. After this section launches, players will be able to use accumulated crystals to develop and improve their combat capabilities.
A 4-level referral system is already active in the project. Rewards are credited from hero purchases made by invited players.
This structure allows you to earn additional income as your partner network grows and invited participants become more active.
Eldergarde is already launched and available to players with basic mechanics. The next updates will focus on expanding content, launching the weapon forge, and further strengthening the game economy.