Suppose your Kings Paladin generated 2260.00 GOLD in 24 hours. After using Repel Attack, the system calculates the final reward and grants additional resources.
+2260.00 GOLD
+27.35 Crystals
+10 Rating Points
The reward for a repelled attack depends on the income collected during Repel Attack.
The base rating value is calculated from the total collected income. In our example, the formula looks like this:
√2260 ÷ 2 = 23.77
This is the base value, which is then multiplied by a coefficient depending on your current rating. That is why the final number of points may differ between players even with the same amount of GOLD.
The system is designed to accelerate progress in early stages and balance growth in later stages. This allows new players to progress through early ranks faster, while stronger accounts advance at a steady pace.
Important: the higher your current rating, the lower the acceleration multiplier. This is done to balance progression.
Crystals are calculated using a separate formula consisting of a percentage of income and an additional square root bonus.
(2260 × 0.01) + (√2260 ÷ 10) = 27.35
Thus, the higher the amount of GOLD earned during Repel Attack, the more Crystals you receive as a bonus reward.
Rating points depend not on the hero's cost, but on the actual reward received from repelling an attack. This is an important detail for understanding the system.
The amount of GOLD collected during Repel Attack and your current rating.
The hero's price alone does not determine the amount of rating points earned.
The stronger your heroes, the more GOLD they generate. The higher the reward from Repel Attack, the more GOLD, Crystals, and Rating Points you receive.
That is why developing your army increases not only direct income but also the speed of progression through the rank system.
For new players, early progression is faster. Increased coefficients at low ratings make it easier to climb early ranks and feel account growth quickly.
This makes the start more dynamic, clear, and motivating, especially in the early stages.
The rating system in Eldergarde is designed to reward player activity, accelerate early progress, and maintain balance in later stages.
The more you earn during Repel Attack, the faster your rating grows and the quicker you progress through the rank system.
In Eldergarde, rating points are calculated from the collected income during Repel Attack and then multiplied by a coefficient based on your current rating. This makes progression faster for beginners and more balanced for high ranks.